K) Item and Technology Information

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K) Item and Technology Information

Post by Ejj on Sat Oct 24, 2015 1:00 am

Item Information

One of the key factors in the development and growth of the human race is their application of tools designed specifically to complete a task. This ability to circumvent their natural limitations through artificial mechanism emulation is what has kept them alive all this time, and is most likely to continue to be the main contributing factor that sustains them through time. Unlike on Earth Alpha, the advancement of civilization has not been quite as successful, resulting in Earth Mu's technological growth suffering. As such, it is impossible to merely waltz on down to the hobby shop and purchase the goods you need with a make-believe currency. Instead, all resources, blueprints, and actual forging/crafting befalls on the character (and through extension, player) to produce and is entirely their responsibility.

Technology Restraints

Depending on where a character is, the extensive knowledge of the universe that has been collected by the human race can be relatively small. Because of this, the crafting capabilities expressed in these regions varies depending on necessity and how much time can be devoted to research instead of base survival. The level of technology a character is able to become familiar with and learn are also dependent on that character's Wisdom stat. The higher a character's Wisdom, the more information they are able to process at one time, as well as hold over-all. The more figures in a village with a high Wisdom stat, the more technologically advanced that village will be.

# Of Players | Min. Total Wisdom | Age of Available Technology

  • 1 | 1 | Bronze Age
    The majority of the items craftable with this level of technology are done by smelting copper and tin ore with other simple metals to create alloys. While blades, hammers, shovels, etc are all viable, as they are relatively simple in construction, their core metal is still weak and will warp and bend over time, resulting in the need to constantly be repairing or replacing items. Because of this, Low Durability is a Downfall that plagues all items from this age. The three main resources for this age of technology are Copper, Tin, and Wood.

  • 2 | 200 | Iron Age
    After developing strong enough Bronze Alloys to mine Iron Ore, the smelting of Iron became possible. Iron is a much stronger, more reputable metal than any Bronze Alloy, and it became an immediate replacement material for items that were meant to last longer than three or four uses. Although it takes longer to acquire, the materials for items craftable in the Iron Age are far superior than that of the Bronze Age. To reflect this, Expensive Resource Acquisition is a Downfall associated with items from the Iron Age. The three main resources for this age of technology are Iron, Leather, and Charcoal.

  • 3 | 300 | Discovery Age
    Because of the reliability of Iron, the human race was able to use it to acquire other materials that were suited to more specialized tasks. It wasn't long before members of a civilization acquired the ability to overcome their natural weaknesses and travel to locations previously unavailable to them. The resources found in these new and exotic locations proved to be tremendously useful in the construction of items previously unavailable. Due to this, Expedition-only Resource Acquisition is a Downfall associated with items from the Discovery Age. The three main resources for this age of technology are Rubber, Glue, and Milled Wood.

  • 5 | 500 | Industrial Age
    More Information Will Be Unavailable When This Age is Unlocked.

  • 10 | 1000 | Advanced Industrial Age
    More Information Will Be Unavailable When This Age is Unlocked.

  • 15 | 1500 | Information Age
    More Information Will Be Unavailable When This Age is Unlocked.

  • 20 | 2000 | Digital Age
    More Information Will Be Unavailable When This Age is Unlocked.

  • 25 | 2500 | Advanced Digital Age
    More Information Will Be Unavailable When This Age is Unlocked.

  • 30 | 3000 | Space Age
    More Information Will Be Unavailable When This Age is Unlocked.

  • 50 | 5000 | Deep Space Age
    More Information Will Be Unavailable When This Age is Unlocked.


Resource Acquisition

  • Bronze Age - Copper must be acquired from any Sea Shore. Tin can be found in The Cliffs, minable from the cliff face itself, while Wood is easily harvested from the Wilderness, at the outskirts of the Haunted Wood.

  • Iron Age - Iron Is found in the Cliffs, minable in Deep Caves whereas Leather can be acquired by slaying any creature and tanning its hide from the Wilderness. Charcoal is a two-step process that first requires the acquisition of Wood from the outskirts of the Wilderness, and then refining it into the desired product.

  • Discovery Age - Rubber is smelted from its base component, a tree gum acquired in Blackstone Beach. Glue is a chemical compound formed by combining the various plant resins harvested in the Wilderness, and Milled Wood is processed by first acquiring Wood from the Haunted Wood, and then reinforcing it with Rubber[/b or Glue.


  • Industrial Age - More Information Will Be Unavailable When This Age is Unlocked.

Ejj
Admin

Posts : 33
Join date : 2015-10-13

Specs
Race: Human{Warlock}
Rank: S
Stats:
Stats
Strength150
Constitution150
Will300
Wisdom200
Speed150
Regeneration250

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