Game World

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Game World

Post by Ejj on Wed Oct 14, 2015 12:41 am

The World of Horrorcraft: Earth Mu

Our entire universe is considered but one reality in a closed central curve of infinite realities that are similar to our own. Basically, there are an infinite number of realities, and a certain number of that infinite number are reallllly similar our very own. Because we currently inhabit this reality, we shall label it 'Reality Alpha'. The reality closest to our own but inhabited purely by what we'd consider 'fictional entities' is labeled 'Reality Omega'. Right in the middle where Reality and Fiction meet, is 'Reality Mu', which is where the character's of Horrocraft live and inhabit.

The Earth of Reality Mu evolved very similarly to our own, with the base components of the planet forming in an near-identical fashion before the key major change occurred that dignifies it as it's own reality. The main Asteroid that caused the extinction of the dinosaurs was more than a regular chunk of space rock. In fact, it possessed traits that were indeterminable by the current understanding of physics and any other science. This asteroid was a small piece of a large celestial being, and after the dust had settled, it's potent, innate magic allowed for the restoration of the planet.

Organisms evolved along a similar line that they did in Reality Alpha, with the additional influence of magic. Giving rise to Earth Alpha-like animals with an enhanced ability to hunt and capture prey, natural predators became fewer but much more potent. Due to their enhanced abilities, they no longer had the need to breed at such an extensive rate. In return, 'prey'-animals evolved with stronger natural defense mechanisms to compensate for this, resulting in a normal, balanced Eco-system that just so happened to be inhabited by monsters.

After a time had passed, the Human Race also evolved on Earth Mu. Because the order Primate that they evolved from had been enhanced compared to the order Primate on Earth Alpha, so too were their Human counterparts. Despite this, it proved much more difficult to grow into a civilization on Earth Mu, as the natural intelligence bonus that the Human race had over other organisms was balanced out by an increase in other factors among the animal kingdom. This left much of the world untouched by human hands for a very long time, only developing the ability to trade and mass-produce basic utilities by the time it took Earth Alpha to reach it's current age.

Ejj
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Posts : 33
Join date : 2015-10-13

Specs
Race: Human{Warlock}
Rank: S
Stats:
Stats
Strength150
Constitution150
Will300
Wisdom200
Speed150
Regeneration250

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Re: Game World

Post by Ejj on Mon Oct 19, 2015 5:34 pm

Villages

Sicher - A small village consisting of approximately 15 huts, most of Sicher's development went into the large walls that surround the perimeter. Built up to thirty meters high in some areas, Sicher is usually considered the 'safest' village due to having the lowest raid and invasion rates. Having advanced to the point of being able to craft personal fires, smelt surface/top crust ores, and then craft/utilize tools, Sicher is what could be considered modernly as the 'Bronze Age'. They possess no electrical gadgets or machined tools, instead relying on basic crafting and farming to survive. Because of this, winged enemies have an incredibly simple time picking them off. Because the people of Sicher devote their time to farming instead of fighting, they normally make contracts with other villages to protect them in exchange for agricultural goods.

Dedhaus - In terms of raw man-power, Dedhaus trumps all other villages. Having approximately 50 huts, Dedhaus is considered the 'Slayer Academy' for any human who wishes to learn how to hunt and decimate the monsters that haunt them. Although it is physically easier to break into than Sicher, the fact that it is teeming with powerful, trained Slayers makes it even less appealing than the former. With technology equivalent to the Industrial Age, the people of Dedhaus manipulate steam-operated machines in order to process resources into a more usable product. Having access to deeper ore than Sicher, the materials used to craft items in Dedhaus are normally of much higher quality than the other villages.

Merro - A port town, Merro is a highly-developed, sea-faring nation that, like Sicher, depends on other villages to protect it while it builds its massive and mighty ships. Because there are few monsters in the deep ocean that concern themselves with what's on the surface, the ocean is considered relatively 'safe' and many young men choose the life of a sailor as a safety-net in case of an accident that would impair them from becoming a Slayer. Due to the large ocean connecting most continents, Merro is able to transport goods, services, and people from all over to wherever is desired. Without the people of Merro, the global economy would be in shambles and trade would be next to impossible.

Ejj
Admin

Posts : 33
Join date : 2015-10-13

Specs
Race: Human{Warlock}
Rank: S
Stats:
Stats
Strength150
Constitution150
Will300
Wisdom200
Speed150
Regeneration250

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Re: Game World

Post by Ejj on Mon Oct 19, 2015 6:21 pm

Exploration

The Wilderness - Located between the village of Sicher and the Haunted Wood, the Wilderness is a long, open field consisting of thick, tangled roots and tall stalks of a wheat-like grain. Constantly filled with the droning buzz of a cacophony of insects, it is difficult to hear anything else. Coupled with the overbearing height of the grain, it can be difficult to tell what is hiding behind every stalk. Unfortunately, none of that compares to the real danger of the dreaded 'Night Vultures', loud, fierce birds that scout from the skies, looking for anything that might be asleep that they can swoop down on and kill before being noticed.

The Cliffs - In order to scale the Wailing Peaks, one will first have to climb up the dreaded Cliffs. Home of the Rocklizards, these long, skinny creatures are capable of traversing the side of the cliff as if they were walking normally, their extra-long, skinny fingers able to slip into any nook and cranny it can find. Fast and eager to take a bite out of anything too slow, they are a danger to anything that comes too close. And if the Rock Lizards don't get you, be sure to watch your step. Moving along the cliff face requires skill or patience, as the sheer face of the cliff makes it very difficult to climb straight up, and the staircase cut into the stone is long and winding.

The Sea - No matter how bright the day gets, the Sea is always a shade of blue so dark, it can hardly be discerned from black. Although 'semi-normal' fish live are abundant in the sea, they are mutated and monstrous, possessing too many teeth, too few eyes, etc. As well as the normal monstrous predators of the deep, the Sea is also the primary nesting ground of the 'Fathomwalkers', demonic, human-like fish-men that are rumored to be the fate the of the Atlanteans. Perhaps their sunken city is their as well, although none have ever come out of the Sea to say. Each cardinal shore is a 'gateway' to several other locations, such as Sicher, the Cliffs, Merro, and Blackstone Beach (in NEWS order).

Ejj
Admin

Posts : 33
Join date : 2015-10-13

Specs
Race: Human{Warlock}
Rank: S
Stats:
Stats
Strength150
Constitution150
Will300
Wisdom200
Speed150
Regeneration250

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Re: Game World

Post by Ejj on Mon Oct 19, 2015 6:22 pm

Monster Territory

Haunted Woods - Have you ever seen an entire forest of dead trees? Almost nothing is alive in the Haunted Woods, and anything that sprouts is quickly killed. The monsters that live in the Haunted Woods must be tough enough to survive without cover from the environment, as well as few, infrequent feedings. Generally undead, bestial, or demonic, the inhabitants of the Haunted Woods are tortured, hollow souls that roam the gray, ashen timbers from dusk till dawn, looking for something, anything, to eat. Hunting in the Haunted Woods is complicated by an almost total absence of light due to the permanent layer of thick clouds that hover heavily above.

Wailing Peaks - Due to the positioning of the mountain's peaks and ridges, wind blowing through the terrible Wailing Peaks sounds like there is a constant, consistent screaming happening from somewhere among the rocky cliffs and steep slopes. Despite that, there are occasions where the screaming can still be heard on a still day. Perhaps it is the work of the ferocious, brutal monsters that call the Wailing Peaks their home. With the likes of Wyverns, Yetis, and even Snow Golems, the Wailing Peaks are a skier's worst dream come true. Traversing the peaks are incredibly dangerous when one mistake can lead you falling to your death.

Blackstone Beach - Charred by the intense temperature of the water's during Blackstone Beach's formation, most rocks along the shore are a charcoal color. Although the water has cooled enough for amphibious creatures to transition onto land, the Beach is no less any fatal. Making their way under the waves, within the sand, and along the grassy hills that line the sand's edge in a horseshoe formation, frightening monsters await their prey. Moving through Blackstone Beach will require cunning, nerve, and patience in trying to deal with the terrain's pitfalls. The Beach itself is only one part of the problem, however, as the things that lurk in the Sea wait just the same.

Ejj
Admin

Posts : 33
Join date : 2015-10-13

Specs
Race: Human{Warlock}
Rank: S
Stats:
Stats
Strength150
Constitution150
Will300
Wisdom200
Speed150
Regeneration250

View user profile http://horrorcraft.forumotion.co

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Re: Game World

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